A A B C D E F G H B A B C D E F G H
8 r . b . . . n r 8 8 . . . k . . . . 8
7 p . . p . p p p 7 7 . . . . . . . . 7
6 . . . . . . . . 6 6 n p p . . . . B 6
5 . . . . . . . . 5 5 . . . . . . . . 5
4 . . . . . . . . 4 4 . . q P P . . . 4
3 Q . . . . . . . 3 3 . . N . . . . . 3
2 P P P . . P P P 2 2 . . . . . . . . 2
1 . K . . . B N R 1 1 . . . R . . . . 1
A B C D E F G H A B C D E F G H1. e4/A e5/A
2. Qh5/A Be7/A
3. Nc3/A Qf6/A
4. Qxe5/B+ Kf8/A
5. d4/A Bd6/B
6. Qg3/A Qe6/B+
7. Ne2/B c6/A
8. Bh6/A+ Ke7/B
9. O-O-O/A Qc4/A+
10.Nc3/A Ba3/A+
11.Kb1/B Na6/A
12.Qe5/B+ Kd8/A
13.Qa5/A+ b6/A
14.Qxa3/B
Pawn to B6/A (the teleportation would block B6 on board B, if I'm not mistaken).
If such a move isn't allowed, King to E7.
I'd been meaning to mention that. So far we've been allowing such moves, but
technically they're illegal. "A move must be legal on the board on which it is played,"; therefore, a move where you escape check by interposing a piece will not be legal if the piece starts on the opposite board from the king, because that move will always leave you in check (prior to teleportation). This exact reading of the rules is flawed, however; it would allow you to block with a piece on the same board as the king, and then teleport that piece, leaving you in check once again, which would be nonsensical. So I'd say we should modify the stated rules, as far as escaping from check is concerned.
Rather than "A move must be legal on the board on which it is played.", which is supposed to keep you from giving all of your pieces jumping powers (and actually redundant), we could say "A moved piece must be able to reach its destination square on the board on which it began, the corresponding square on the opposite board must be unoccupied, and the position must be legal after teleportation.