Apologies, Taylor; I suppose somehow I never noticed that you and Shane had called for an opinion in that game. XD Didn't mean to ignore you.
No worries.
Anyway. I'd say 10. ... Qa5 was the best option you had, because it didn't result in instant death and it saved your queen. Shane missed one thing in his analysis, though; had you played 9. ... Bh6, the best counter would've been 10. Nxh6+ Kf8 (forced) 11. Qf7#.
Not to mention he missed Qa5 as well
Guess that's what happens if you don't have a physical chessboard and have to resort to a mind-one.
10-11: There's not much to say; you only had one possible move each time.
13: 13. ... Ke6 might've been better, because there are still plenty of threatening pieces left on the board and d5 isn't really a safe place for a king until you're mostly down to pawns and a rook or two.
I see...
16. Props for remembering en passant in the heat of the moment, but I would've just played 16. Kxg5 instead. That way your pawn wouldn't be left open to recapture by two of Shane's pawns.
I hadn't seen Shane's rook on g1; I thought he'd move his Bishop to d3.
I kinda like en passant, and I especially like matches with eight of them. :3
19. Rather than 19. ... Kg8, you needed to leave g8 open so that your rook could protect your bishop and prevent Qxf8#. You needed to get your queen into play to stand a chance, really, and the quickest way I'm seeing is e6, Qb4, Qe7.
You didn't miss much, after Move 10; there's only so much you can do when your opponent can keep putting you in check and you've only got one or two ways to escape.
I see...
Thank you very much, Dr. Egregious!