Author Topic: Prologue: Stars of Endania  (Read 1470 times)

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Re: Prologue: Stars of Endania
« on: August 07, 2013, 07:25:03 pm »
COMBINATION ATTACKS:
"Combos" are initiated when two or more allies attack in a row, provided that they follow the turn order.
These deal plenty of damage, and has a 5% chance of inflicting "Sudden Death".
"Sudden Death" is exactly what the name says: this status effect instantaneously kills the one afflicted by it.

Damage is multiplied for every additional allied attack inflicted on an enemy.
The first member does not get a multiplier at all.
The second member gets a 1.1 multiplier to damage.
The third member gets a 1.2 multiplier to damage.
The fourth member gets a 1.4 multiplier to damage.
The fifth member gets a 1.4 multiplier to damage as well.
The sixth member gets a 1.6 multiplier to damage, as does the seventh member and eighth member.
The ninth member gets a 1.8 multiplier to damage.
Any members after the ninth will get a x2 multiplier to damage.

After all the damage has been dealt, it gets rounded off.
Take this number as an example.

14

The target would take only 14 damage. If it was 14.1, 14.2, 14.3 or 14.4, the damage would still be 14 points.
If, however, it was 14.5, 14.6, 14.7, 14.8 or 14.9, then it would be rounded off, dealing 15 damage instead.

Combos can be devastating attacks. Use them wisely!




Julio, Kushagra, Polar, Richard, Rina and Ashen prepare for a combination attack!

Julio strikes and stabs at Sarenodrius! [+2 hits: 11 damage]
Kushagra lunges at Sarenodrius! [+3 hits: 18.7 damage]
Polar slashes Sarenodrius... and pokes him with a pen. [+5 hits: 28.3 damage]
Rina spins around, cutting Sarenodrius! [+7 hits: 43.3 damage]
Richard aims carefully... and fires seven bullets at Sarenodrius! [+14 hits: 68.5 damage]
Ashen throws one of his swords at Sarenodrius, then follows up with a lunging strike! [+16 hits: 140.5 damage]

[16 hits: 141 total damage]

Sarenodrius started bleeding!
Sarenodrius is stunned! He is unable to do an action.
Sarenodrius took 10 damage!

Initiative Gauge:
01. Julio (100/100 HP)
02. Kushagra (100/100 HP)
03. Polar (100/100 HP)
04. Richard (100/100 HP) [0: Reload [7]]
05. Rina (100/100 HP)
06. Ashen (025/100 HP)
07. Sarenodrius (044/350 HP) [Stunned | Bleeding]



ABOUT GUNS AND MAGAZINES:
Characters using guns as a weapon will require magazines in order to reload them. If the party has magazines, then the characters using Guns as a weapon will automatically get the [Reload] status effect should the number of shots reach 0. This results in them getting a special action in combat where they skip a turn reloading. If the character can't reload, they will use their weapon as a melee weapon instead. (Bashing enemies over the head of a pistol would be weird, though, as Endanian laws of physics causes pistols to rely on Magical Attack. Guns used as melee weapons always deal half the damage they would have if they were reloaded.)

The amount of bullets will be displayed next to the names of those wielding guns. If it has to be reloaded, the amount of magazines the character has remaining will be displayed in square brackets.




JULIO: Command?
Attack: Physically attacks an enemy of your choice.
Special Attack: You can choose between various attacks. All of them have something special. Costs SMP. (N/A)
Spell: You can choose a spell you've learned and cast it. Costs MP. (N/A)
Ability: Use your ability. (Hidden Power: For three turns in combat, this character will always deal super effective damage to enemies. This ability can only be used once in combat.)
Item: You can use an item. (N/A)
Defend: Increases the chance of avoiding the next attack on you for a round. If you're hit, damage is reduced.
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