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Offline Shane

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Main Thread
« on: April 25, 2013, 11:12:16 am »
During the time I worked on Shadow of the Stars, I did this RPG test. I can't remember what Noxid had said about it, but who knows. :P


I tried to make real-time RPG-style combat possible in Cave Story mods. At least I tried ;D
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Offline Taylor

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Re: Main Thread
« Reply #1 on: July 20, 2013, 05:02:18 pm »
It's somewhat... interesting?
If you are determined enough, it's actually possible!
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Re: Main Thread
« Reply #2 on: July 26, 2013, 05:40:37 am »
Its good, but the thing is, the enemies don't hurt me. I know you haven't yet finished this, but when I got to egg corridor and got hit by white thing I took 0 damage. And now I am a god.
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Offline Shane

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Re: Main Thread
« Reply #3 on: July 26, 2013, 09:14:15 pm »
Its good, but the thing is, the enemies don't hurt me. I know you haven't yet finished this, but when I got to egg corridor and got hit by white thing I took 0 damage. And now I am a god.
The RPG part is in the First Cave only.
It's hard to program an RPG in Cave Story's engine, even a real-time based one.

I'd have to use only enemies that could attack from afar, though, like the Labyrinth Critters. Or maybe those fans. Or flying Gaudi.
Who knows.
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