Author Topic: Tome of Combat  (Read 237 times)

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Offline Shane

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Re: Tome of Combat
« on: August 09, 2013, 07:20:13 pm »
TOME OF COMBAT
Page 2: The Basics


INITIATIVE GAUGE:
This is an example of how the Initiative Gauge is identified.
Quote
Initiative Gauge:
01. Julio (100/100 HP)
02. Kushagra (100/100 HP)
03. Polar (100/100 HP)
04. Richard (100/100 HP) [0: Reload [7]]
05. Rina (100/100 HP)
06. Ashen (025/100 HP)
07. Sarenodrius (044/350 HP) [Stunned | Bleeding]
The Initiative Gauge displays the order of the characters in battle. It also shows all the controllable characters - should a character's name be in black, that character is not controlled by you.
Characters with their names in bold can be considered as bosses. Enemies have their names in italics.

Your agility stat determines the sequence of the characters. If characters have got the same amount of agility, the sequence between them is always random.
When it is your turn, you can do an action. Grayed-out actions cannot be used at the moment.

Commands can be identified by something similar to this.
Quote
KUSHAGRA: Command?
Attack: Physically attacks an enemy of your choice.
Special Attack: You can choose between various attacks. All of them have something special. Costs SMP. (N/A)
Spell: You can choose a spell you've learned and cast it. Costs MP. (N/A)
Ability: Use your ability. (N/A - ability is passive)
Item: You can use an item. (N/A)
Defend: Increases the chance of avoiding the next attack on you for a round. If you're hit, damage is reduced.


COMBINATION ATTACKS:
"Combos" are initiated when two or more allies attack in a row, provided that they follow the turn order.
These deal plenty of damage, and has a 5% chance of inflicting "Sudden Death".
"Sudden Death" is exactly what the name says: this status effect instantaneously kills the one afflicted by it.

Damage is multiplied for every additional allied attack inflicted on an enemy.
The first member does not get a multiplier at all.
The second member gets a 1.1 multiplier to damage.
The third member gets a 1.2 multiplier to damage.
The fourth member gets a 1.4 multiplier to damage.
The fifth member gets a 1.4 multiplier to damage as well.
The sixth member gets a 1.6 multiplier to damage, as does the seventh member and eighth member.
The ninth member gets a 1.8 multiplier to damage.
Any members after the ninth will get a x2 multiplier to damage.

After all the damage has been dealt, it gets rounded off.
Take this number as an example.

14

The target would take only 14 damage. If it was 14.1, 14.2, 14.3 or 14.4, the damage would still be 14 points.
If, however, it was 14.5, 14.6, 14.7, 14.8 or 14.9, then it would be rounded off, dealing 15 damage instead.

Combos can be devastating attacks. Use them wisely!
In addition, combination attacks give +2 CP instead of the usual +1.
This CP boost does not apply to Combo CP.


SPLIT COMBINATION ATTACKS, AIMING AND USING THE ENVIRONMENT:
In a battle with multiple foes, it is possible to choose which enemy to attack.
Be sure to check the Initiative Gauge to see which foes are alive and which are dead.
Not selecting a target enemy, or selecting a dead foe, will result in a random foe being chosen.
In addition, combination attacks initiated work only for those who target the same enemy.
These split combination attacks are marked with the Seretouan numbers.
Like normal combos, they give +2 CP instead of the usual +1, and may inflict sudden death.
As with normal combos, the CP boost does not apply to Combo CP.
Also, combos may use the environment to the advantage of the party.
For example, in a jungle, shooting a tree could cause it to fall over and fall on top of a monster.


FATALITIES:
Should a character deal the final blow in combat, there is a 10% chance of this blow being so fatal that it not only deals 9999 damage but also bypasses and negates the abilities of enemies, if the abilities would activate on death. This also includes abilities granted by equipment such as Revival Gems. Furthermore, if a combo is the result, ALL characters involved will deal a combo that will double the rewards if that is possible. Key Items will never be doubled, however, so you can't end up with two Skill Books of the Sky.
Fatalities give +2 CP instead of the usual +1.
The CP boost does not apply to Combo CP.


VICTORY:
Once all foes are defeated, the party members will gain experience points, coins and/or an item.
Most of the time, enemies won't drop coins if they drop an item. However, they always drop Magic Coins and Special Coins.


LEVELING UP:
Gaining a level gives you 5 points to spend on your main stats, and 10 points to spend on either HP, SMP or MP. Every five levels you can change your element.
If your race/class has a Default Element, you can't change your element at level 5, because your element will automatically change to the Default Element, since everyone began with NONE as their element.
You can level up in here. You can spend your points in those threads.
You also get fully healed if you level up. However, if you level up in battle, you won't be fully healed. Using stat points are considered as leveling up during battle.


OTHERWORLD COMBAT:
Combat in the Otherworld Campaign works a bit differently. Unlike in the Chronicles Campaign, enemy HP is entirely unknown, marked with 1 bar for every 10 HP it has. It could have 5 bars if it has 56 HP.
In addition, some characters have several Weapon Sets depending on the specialization weaponry. An "Equipment Set" of 0 means that they can't change their Equipped Weapons for others.


COMBO CP:
Combo CP is a special type of Class Point, gained from participating in combination attacks. However, no matter what, all Combo CP increases are by one point. Therefore, it's impossible for Combo CP to increase by two points.


DUELIST CP:
Card Games will give 1 CP for every turn a character participates in one. Victory will double the CP gained in that specific card game. This is one of two requirements for the Duelist class, although using Cards as a weapon will also suffice.
« Last Edit: October 12, 2013, 09:34:24 pm by Corrupted Shane: Friendly Dark Master and Inhuman Fighter »
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