Author Topic: Tome of Inventory  (Read 614 times)

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Offline Shane

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Re: Tome of Inventory
« on: August 09, 2013, 07:33:41 pm »
TOME OF INVENTORY
Page 4: Potions

NOTE: Potions can always be used at any time. Using potions will consume it, but leave behind an empty bottle. Alchemists can use these empty bottles to make potions, or they could be used to contain water.


Potion of Lesser Healing: A potion that heals 50 points of damage. (4 carried)
Potion of Healing: A potion that heals 100 points of damage. (5 carried)
Potion of Blindness: A potion that blinds the drinker. (2 carried)
Potion of Poison: A potion that poisons the drinker. (3 carried)
Elixir: A potion that brings back the dead. Characters revived by this potion will have 15 HP. (5 carried)
Bottle of Water: A bottle filled with water. (2 carried)
Potion of Amnesia: A potion that makes the drinker lose his or her memories. Filled with sparkly water, with no known antidote. Some are immune to amnesia, however. (2 carried)
Potion of Truth: A potion that changes the drinker's element into the TRUTH element during battle. Effects wear off after five turns, or after the battle is over. (1 carried)
Vial of Poison: A vial that can be used on weapons to cover them in poison. (1 carried)
Vial of Light: A vial that can be used on weapons to cover them in light. (1 carried)
Vial of Darkness: A vial that can be used on weapons to cover them in darkness. (1 carried)
Potion of Polymorph: A potion that causes the drinker to change shape. Be careful when drinking this, for equipped armor may be destroyed, and equipped items may be dropped to the ground! (3 carried)
« Last Edit: April 20, 2014, 02:09:40 pm by Polaris »
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