TOME OF PEOPLE
Page 5: NPC-Only Classes
These class is special NPC classes and can only be given to a character by special means.
The prince or princess of a royal kingdom. At the moment, this is the only known class with different bonuses depending on gender.
Requirements:
This class cannot be chosen as a player class. They can only choose to accept the class if offered.
Bonuses:
Princesses gain a +2 bonus to STL and DEX when wearing gloves and also gain a +2 bonus to AGI and INT when wielding daggers.
Princes gain a +2 bonus to STR and ATK if they wear no armor or armor made of leather, and a +2 bonus to AGI and DEX when wielding swords.
Penalties:
If a Prince or Princess falls in combat (i.e. knocked out or dead) party characters suffer a -5 penalty to attack for five turns.
Princes wearing gloves get a penalty to MAT.
Princes:
Best: STR, ATK, AGI, DEX
Average: HP, SMP, MP, MAT
Weakest: MDF, DEF, STL, INT
Princesses:
Best: STL, DEX, AGI, INT
Average: MP, HP, MDF, MAT
Weakest: SMP, DEF, ATK, SMP
Rebels who fight for a noble cause. Males are Rebellins, females are Rebellés. "Rebellé" is an Endanian word that means "rebellious lady", and "Rebellin" is an Endanian word meaning "rebellious gentleman". Collectively, they are referred to as "rebels".
Requirements:
This class cannot be chosen as a player class. They can only choose to accept the class if offered.
Bonuses:
Rebels gain a +10 bonus to ATK if they are battling enemies with the [Noble] or [Boss] tags. This only applies to those battles.
For each male party member, Rebellés gain a +2 to AGI, STL, DEF and MDF; this only applies to those in the Tome of Wisdom.
For each female party member, Rebellins gain a +2 to ATK, STR, DEX and MAT; this only applies to those in the Tome of Wisdom.
Penalties:
If a Rebel falls in combat and is revived in the same battle, all their stats are decreased by 10 points for 5 turns.
Best: HP, SMP, MP, INT
Average: ATK, DEF, MAT, MDF
Weakest: STL, STR, DEX, AGI
Characters in the Chronicles Campaign with Default Elements will always start with "None" as an element, and will gain access to their Default Element once they reach Level 5.
In the Otherworld Campaign, they automatically begin with their Default Element.
All characters can change class when they reach a weapon skill of 200. Sometimes new classes will be unlocked by this.
Magic CP depend on the element of spells used.
There are many more classes, but they are to be discovered.
About "Best", "Average" and "Weakest" stats:"Best", "Average" and "Weakest" stats are actually modifiers regarding how stat points are spent.
Best stats increase by
3 points after the character reaches level 5. For one stat point, for example, a Fighter could get +3 HP instead of +1.
Average stats always increase by 1 point.
Weakest stats increase by 0.5 points after the character reaches level 5. For example, a Fighter has to spend 2 stat points to get +1 to INT.