TOME OF PEOPLE
Page 6: Secondary Classes
Combonists are a special class, in that they count as a Secondary Class (meaning Combonists are technically allowed to have two classes). This class can never be the main class, thus it's possible to have a Civilian Combonist. Combo CP is gained by participating in combination attacks.
Requirements:
Combo CP: 100
Bonuses:
They get 2 extra hits in a combo.
Best: (N/A)
Average: (N/A)
Weakest: (N/A)
Duelists are a special class, in that they count as a Secondary Class (meaning Duelists are technically allowed to have two classes). This class can never be the main class, however, so it's possible to have a Civilian Duelist. Duelist CP is gained by participating in card games.
Requirements:
Duelist CP: 100
OR
Card CP: 200
Bonuses:
They get 1 extra hit in a combo.
They can use Card weapons more efficiently, dealing more damage.
Best: (N/A)
Average: (N/A)
Weakest: (N/A)
Chess Player are a special class, in that they count as a Secondary Class (Chess Players may, thus, have two classes). This class can never be the main class, however, so it's possible to have a Civilian Chess Player. Chess CP is gained by playing chess matches.
Requirements:
Chess CP: 250
Bonuses:
Chess-elemental spells deal double damage on a critical hit.
Chess-elemental spells deal quarter damage to enemies immune to Chess instead.
Best: (N/A)
Average: (N/A)
Weakest: (N/A)
Chessmasters are a special class, in that they count as a Secondary Class (Chessmasters may, thus, have two classes). This class can never be the main class, however, so it's possible to have a Civilian Chessmaster. Chess CP is gained by playing chess matches. This class replaces the Chess Player class.
Requirements:
Chess CP: 1000
Bonuses:
Chess-elemental spells deal quintuple damage on a critical hit.
Chess-elemental spells deal normal damage on enemies immune to Chess instead.
Chess-elemental spells deal ×1.5 damage to enemies resistance to Chess instead of weakening it.
Evernight and Everlight characters and NPCs become peaceful to the party as long as the Chessmaster has at least 1 HP or more.
Best: (N/A)
Average: (N/A)
Weakest: (N/A)
Characters in the Chronicles Campaign with Default Elements will always start with "None" as an element, and will gain access to their Default Element once they reach Level 5.
In the Otherworld Campaign, they automatically begin with their Default Element.
All characters can change class when they reach a weapon skill of 200. Sometimes new classes will be unlocked by this.
Magic CP depend on the element of spells used.
There are many more classes, but they are to be discovered.
About "Best", "Average" and "Weakest" stats:"Best", "Average" and "Weakest" stats are actually modifiers regarding how stat points are spent.
Best stats increase by
3 points after the character reaches level 5. For one stat point, for example, a Fighter could get +3 HP instead of +1.
Average stats always increase by 1 point.
Weakest stats increase by 0.5 points after the character reaches level 5. For example, a Fighter has to spend 2 stat points to get +1 to INT.