Author Topic: Tome of the Elements  (Read 568 times)

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Re: Tome of the Elements
« on: August 10, 2013, 10:11:52 pm »
TOME OF THE ELEMENTS
Page 4: Elements and Abilities (Part 2)


LIGHT:
The element of light. Light-element characters cannot be blinded by Light-element attacks.
Strong against: Darkness; Heart; Spirit; Magic; Summoning; Quintessence; Anti-Matter; Solar; Aura; Blah; Chaos; Astral; Chthonic; Plasma; Squirrel; Psychic; Hito-Mystčre
Weak against: (to do)
No effect on: Lunar
Immune to: (to do)
Powers up: Truth

LIGHT-ELEMENT ABILITIES:
Faith: The character's Light-type attacks become more powerful when the character is at 1/3rd of his/her HP.
Heaven and Earth: The character can attack twice per turn. The first attack will always deal Light-element damage, while the second attack will always deal Earth-element damage. The second attack is cancelled when the character is inflicted with a status ailment.
Heaven and Nether: The character can attack twice per turn. The first attack will always deal Light-element damage, while the second attack will always deal Chthonic-element damage. The second attack is cancelled when the character is not inflicted with a status ailment. This character is also afflicted with a random status effect at the start of each battle.
Honour: The character only attacks enemies if they have attacked him/her. However, gold drops are doubled.
Illuminate: At night, the character is surrounded with a bright light. It increases the chances of randomly encountering foes who aren't weak to Light, and weakens all characters and opponents who are weak to Light.
Justified: The character takes 0 damage from Darkness-based attacks. Darkness-based attacks powers up the character's offensive stats instead.
Light Wisp: If the character's SMP drops below half, the character's Magical Attack and Magical Defense stats are boosted.
Silver Blood: Werecreatures coming into contact with this character will take damage equal to the damage they deal.
DARKNESS:
The element of darkness. Darkness-element characters are immune to blindness caused by Darkness-element attacks.
Strong against: Light; Heart; Spirit; Summoning; Quintessence; Anti-Matter; Illusion; Blah; Blood; Astral; Fairy; Laser; Hope; Psychic; Cuteness; Crystal; Hito-Fille; Hito-Garçon
Weak against: (to do)
No effect on: (to do)
Immune to: Psychic
Powers up: (to do)

DARKNESS-ELEMENT ABILITIES:
Annoyance: The character's Darkness-type attacks are boosted at 1/3 remaining HP.
Eternal Sight: The character is immune to all forms of blindness.
Immunity: The character is immune to poison.
Pure Evil: The character gains a boost to Attack, Magical Attack and Agility if he/she defeats a foe, but suffers a penalty to Defense, Magical Defense and Stealth.
Shadow Sky: This character can change the time of day to night. It is negated when there's a Light-type character or opponent in the area, however.
Sinister: The character's offensive stats are powered up at night.
Undead Hordes: For every party character that is unconscious or dead, the character will summon a skeleton. If the character with this ability is unconscious or dead, this ability won't activate. The skeletons will all be Undead Fighters with the NONE element. Their abilities are randomly chosen.
Vampirism: The character regains a small amount of HP whenever he or she attacks an enemy.
ICE:
The element of ice. They are immune to Frozen status effects.
Strong against: Water; Earth; Nature; Heart; Spirit; Data; Fabric; Serpentine; Illusion; Sound; Blood; Paper; Pizza; Hope; Squirrel; Atom; Cuteness; Oil; Truth; Hito
Weak against: (to do)
No effect on: Blah
Immune to: (to do)
Powers up: (to do)

ICE-ELEMENT ABILITIES:
Anger Point: If the character takes damage from a Critical Hit, the character's Attack stat is doubled for the rest of the battle.
Chill: A cold aura surrounds this character, boosting all Ice-element attacks. However, this character's other elemental attacks are weakened.
Cold Boost: The character slowly regenerates hitpoints in a hail storm. This only applies in combat.
Frosty Fury: If the character's HP falls to 1/3 or lower, his/her Ice-type attacks are powered up.
Heatproof: This character loses its weaknesses to Fire, Solar and Explosion, taking only normal damage from it. However, it takes even more damage from all its other weaknesses.
Icy Body: Contact with the character may encase the opponent in ice. This only applies in combat. Outside of combat, hatching time for all creatures coming from eggs are doubled.
Mighty Glacier: This character's defense is tripled if he/she has 1/4 HP remaining. However, the character's speed is lowered a lot.
Snow Veil: The character's speed is boosted in a hail storm.
POISON:
The element of poison. Characters with this element are immune to being poisoned.
Strong against: Water; Wind; Nature; Heart; Fabric; Physical; Illusion; Aura; Blood; Astral; Pizza; Fairy; Squirrel; Cuteness; Truth; Hito
Weak against: (to do)
No effect on: Serpentine; Metal
Immune to: (to do)
Powers up: (to do)

POISON-ELEMENT ABILITIES:
Deadly Gas: Everyone in battle has a chance to get poisoned if this character participates. The character is immune to Poison, however. If friends and foes have an oxygen supply, they won't be poisoned.
Gaseous Body: The character is immune to Physical-type attacks.
Miasma: Everyone in battle has a chance to get confused if this character participates. The character is immune to Confusion, however. If friends and foes have an oxygen supply, they won't be confused.
Noxious Gas: Everyone in battle has a chance to fall asleep if this character participates. The character is immune to Sleep, however. If friends and foes have an oxygen supply, they won't fall asleep.
Poison Sky: If this character enters battle, the air becomes toxic.
Poison Touch: The character poisons the opponent on contact.
Stench: The character smells horrible. As a result, friends and foes alike have a 25% chance to flinch unless they have an oxygen supply.
Toxify: Increases the power of Poison-type attacks when the character has 1/3 HP left.
NATURE:
The element of nature. Characters with this element can't be paralyzed by Nature-element attacks, and they can't be rooted either.
Strong against: Water; Earth; Wind; Fabric; Solar; Paper; Astral; Chaos; Chthonic; Squirrel; Psychic; Atom; Cuteness
Weak against: (to do)
No effect on: Metal
Immune to: (to do)
Powers up: (to do)

NATURE-ELEMENT ABILITIES:
Classy: If this character enters battle, allies gain 3 CP per attack instead of 1. In combos, allies gain 5 CP instead.
Flower Field: This character can create flowers that heal allies at the cost of 15 MP. These flowers restore either 15 HP, 15 SMP or 15 MP, or give 15 XP.
Gaia's Revenge: For every party character that is unconscious or dead, the character will summon a Wose. If the character with this ability is unconscious or dead, this ability won't activate. The Woses will all be Wose Fighters with the NATURE element. Their abilities are randomly chosen and cannot be Gaia's Revenge.
Growth: The character's defensive stats are increased in the rain.
Overgrow: The character's Nature-based techniques are boosted in power if he/she has 1/3rd of his/her HP remaining.
Serene Grace: Characters with this ability get an increased chance of inflicting status ailments on foes.
Sunshine: The character can change the time of day to noon. It is negated if there's a Darkness-type character or opponent in the area, however.
Sweet Scent: Everyone in battle has a chance to fall asleep if this character participates. The character is immune to Sleep, however. If friends and foes have an oxygen supply, they won't fall asleep. It also raises the chances of encountering enemies on the field.
« Last Edit: January 18, 2014, 09:32:08 am by KarjamP »
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