Author Topic: Tome of the Elements  (Read 565 times)

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Re: Tome of the Elements
« on: August 10, 2013, 10:17:02 pm »
TOME OF THE ELEMENTS
Page 5: Elements and Abilities (Part 3)

VOID:
The element of void. Under normal circumstances, Void is effective against all other elements, but characters with this element get a massive penalty to Agility.
Strong against: None; Data; Blah; Chthonic; Gem; Truth; Hito
Weak against: (to do)
No effect on: (to do)
Immune to: (to do)
Powers up: (to do)

VOID-ELEMENT ABILITIES:
Alpha: If this character is killed in combat, all other party characters will deal double damage. This only applies in the battle when this character is killed.
Coin Boost: If this character participates in battle, battle-earned Special Coins and Magic Coins are doubled.
Error: The character cannot deal Super Effective damage to anything except Data, None, Blah, Gem, Chthonic, Truth and Hito-element characters and enemies. However, agility is boosted significantly.
Nullify: The character suffers a penalty to defense and magical defense in exchange for immunity to all negative status effects. All damage dealt to them is Super Effective, however.
Void Zone: No character can be afflicted with a status effect during battle if a character has this ability. However, this character will skip every second turn in combat.
Weatherproof: This character is immune to weather effects.
Wheel of Fate: At the end of battle, there's a 25% chance of gaining double money, double Magic Coins, double Special Coins, or gaining double items. Key Items won't be doubled.
Zero Barrier: Any characters with a lower Level than this character will receive more XP than usual, depending on the difference between the two characters' levels.
HEART:
The element of heart.
Strong against: None; Fire; Water; Earth; Wind; Nature; Magic; Spacetime; Physical; Serpentine; Anti-matter; Illusion; Aura; Chaos; Paper; Fairy; Hope; Psychic
Weak against: (to do)
No effect on: (to do)
Immune to: (to do)
Powers up: Truth; Crystal

HEART-ELEMENT ABILITIES:
Honour: The character only attacks enemies if they have attacked him/her. However, gold drops are doubled.
Impure Heart: The character takes zero damage from Darkness-type attacks, instead being healed by it.
Incorruptible: Darkness-type techniques do no damage to characters with this ability. They are also immune to hypnotism.
Loving Life: The character regenerates 20HP per turn multiplied by their level, in combat only. This ability is negated when the character has more than 25% HP remaining, and if there are only two or less enemies in combat.
Pure Heart: The character takes zero damage from Light-type attacks. Instead, it heals them.
Taunt: The character, when activating this ability, forces enemies to attack this character.
Sacrifice: The character can step in to take a fatal blow meant for an ally.
Worried: The character's Heart-type and Spirit-type techniques are boosted in power at 1/3 remaining HP.
SPIRIT:
The element of spirit.
Strong against: None; Fire; Water; Earth; Ice; Poison; Nature; Magic; Quintessence; Anti-matter; Sound; Blood; Chaos; Fairy; Hope; Psychic; Cuteness; Hito
Weak against: (to do)
No effect on: (to do)
Immune to: (to do)
Powers up: Crystal

SPIRIT-ELEMENT ABILITIES:
Gaseous Body: The character is immune to Physical-type attacks.
Incorruptible: Darkness-type techniques do no damage to characters with this ability. They are also immune to hypnotism.
Noble: If this character enters battle, allies gain 2 CP per attack instead of 1. This ability stacks with one other ability that increases CP gain.
Possession: This ability can be used once every ten battles. This character can take control of one enemy. Boss enemies are unaffected by this ability. The possession lasts for the remainder of the battle.
Pure Heart: The character takes zero damage from Light-type attacks. Instead, it heals them.
Taunt: The character, when activating this ability, forces enemies to attack this character.
Tribute: The character loses 50 HP and gives it to an ally.
Worried: The character's Heart-type and Spirit-type techniques are boosted in power at 1/3 remaining HP.
DATA:
The element of data.
Strong against: Light; Darkness; Poison; Heart; Spirit; Fabric; Physical; Serpentine; Illusion; Blood; Pizza; Laser; Chthonic; Hope; Squirrel; Gem; Truth
Weak against: (to do)
No effect on: (to do)
Immune to: Sound; Blah; Paper; Chthonic; Truth; Lunar
Powers up: Hito

DATA-ELEMENT ABILITIES:
Analytic: The character instantly identifies one unidentified foe in combat, recording its full stats in the Bestiary. This ability can only be used once per battle and if the party has a Bestiary.
Binary: Data-based Attacks are powered up if the character has 1/3 HP left.
Delete: Characters with this ability become faster if they have 1/3 HP left. They are also unable to use Moves and Magic if they have 1/3 HP left, however.
Download: If an opponent has a higher Defense than Magical Defense, the character's Magical Attack stat is doubled. If an opponent has a higher Magical Defense than Defense, the character's Attack stat is doubled. If the opponent's Defense and Magical Defense is equal, the character's Speed stat is doubled.
Fatal Error: The character cannot deal Super Effective damage to anything except Data, None and Blah-type characters and enemies. However, the character's agility skyrockets significantly.
Glitch: The character's attacks will inflict random status effects. This ability only works if there are at least five known status effects recorded.
Rousing Speech: The character can double all stats for five turns. This ability only works in battle if there is a boss enemy.
Virtualize: If the opponent is of the Data-element, this character can kill it instantly. This only works on foes who are recorded in the Bestiary.
THUNDER:
The element of thunder.
Strong against: Water; Wind; Nature; Heart; Data; Physical; Serpentine; Solar; Illusion; Sound; Explosion; Blood; Chaos; Astral; Fairy; Hope; Cuteness; Hito
Weak against: (to do)
No effect on: (to do)
Immune to: Hito
Powers up: (to do)

THUNDER-ELEMENT ABILITIES:
Awe: The character's defense is boosted at 1/4 HP. Thunder-based attacks heal instead.
Chain Lightning: Every attack this character does will deal damage to all other enemies. The damage inflicted on other enemies are lessened, however.
Electrified Skin: Contact with the character causes damage and has a slight chance of inflicting paralysis. This only applies in combat.
Insulation Barrier: Allies are immune to Thunder-based attacks. This character is also unable to use Thunder-based attacks, however.
Shock: If the character has one third of his/her HP remaining, his/her Thunder-type attacks are boosted in power.
Static: Contact with the character may cause paralysis. This only applies in combat.
Storm: If a character with this ability enters battle, a thunderstorm will begin.
Volt Absorb: Getting hit by a Thunder-based attack will do no damage. Instead, the character's offensive stats will be boosted.
« Last Edit: January 18, 2014, 09:32:32 am by KarjamP »
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