Author Topic: Tome of the Elements  (Read 238 times)

0 Members and 0 Guests are viewing this topic.

Offline Shane

  • Kourikage of Kourikyuuden / Aeonian Sockpuppet
  • Writers
  • Grand Member
  • *
  • Posts: 3043
  • Reputation: +0/-0
  • Gender: Male
  • Igiari!
  • Location: Home
  • Referrals: 6
    • Symforá GX Forum
Re: Tome of the Elements
« on: August 10, 2013, 10:21:20 pm »
TOME OF THE ELEMENTS
Page 6: Elements and Abilities (Part 4)

MAGIC:
The element of magic.
Strong against: Fire; Water; Earth; Wind; Light; Darkness; Heart; Spirit; Fabric; Physical; Anti-matter; Solar; Aura; Explosion; Paper; Astral; Pizza; Hope; Squirrel; Psychic; Lunar; Truth; Hito-Garçon
Weak against: (to do)
No effect on: Hito-Fille
Immune to: (to do)
Powers up: Hito-Mystčre

MAGIC-ELEMENT ABILITIES:
Cute Charm: Contact with the character may cause infatuation.
Immunity: The character is immune to poison.
Magic Guard: Prevents indirect damage - only attacks and moves will harm this character. The character is entirely unaffected by magic cast by friend or foe.
Magical Box: Enemies have a 25% chance of attacking themselves if a character with this ability is in battle.
Magical Roulette: Magic-based attacks change to a random element if a character with this ability has at least 75% of his/her HP remaining. Otherwise, they are Magic-based.
Magical Shield: Magic-based attacks do not deal damage to characters with this ability. However, Physical-based attacks deal double damage.
Magical Soul: Magic-based attacks deal no damage to characters with this ability. In addition, if their HP is lowered to 1/3, Magic-type attacks are boosted in power.
Mana Bomb: The character can choose to use up his/her MP up in order to deal damage to enemies. Spending less than 25 MP will do damage to one enemy. Spending 25 or more MP will deal damage to two enemies. Spending 75 or more MP will deal damage to three enemies. Spending 150 or more MP will deal damage to all enemies.
SUMMON:
The element of summon.
Strong against: Nature; Heart; Spirit; Summoning; Serpentine; Solar; Pizza; Chaos; Chthonic; Gem; Squirrel; Cuteness; Atom; Crystal; Hito
Weak against: (to do)
No effect on: (to do)
Immune to: (to do)
Powers up: (to do)

SUMMON-ELEMENT ABILITIES:
Art of Summoning: The character summons twice as much creatures as normal. However, the character's Defense and Magical Defense stats are lowered.
Calamity Drive: If the character is equipped with an axe, he/she deals double damage. In addition, this character's melee attacks will always be Thunder-based.
Calm: Characters with this ability always move last, but are immune to Flinching.
Free Will: The character's Summoning-based techniques are free to use and powered up if the character has 1/3 HP left.
Mass Summoning: The character can summon three monsters per battle at the cost of one summoning. The summons will disappear at the end of combat.
Quad-Wield: This character can wield two additional weapons, for a total of four. These take up Accessory slots, however.
Spirit Bind: If a summoned creature on the character's side takes damage, the character's MP is decreased instead. Summoned creatures can only take damage if the character has 0 MP left.
Tame: This ability can be used once every ten battles. This character can take control of one enemy. Boss enemies are unaffected by this ability. The enemy will remain on the party's side until this character dies or is knocked unconscious. The controlled enemy will remain in standby if there are 7 or more party members, and will take the place of an unconscious or dead ally.
FABRIC:
The element of fabric.
Strong against: Wind; Ice; Magic; Illusion; Blood; Paper; Pizza; Psychic; Oil
Weak against: (to do)
No effect on: Hito
Immune to: (to do)
Powers up: (to do)

FABRIC-ELEMENT ABILITIES:
Absorption: The character absorbs Water and Blood-element attacks, regaining HP from those.
Analytic: The character instantly identifies one unidentified foe in combat, recording its full stats in the Bestiary. This ability can only be used once per battle and if the party has a Bestiary.
Calamity Drive: If the character is equipped with an axe, he/she deals double damage. In addition, this character's melee attacks will always be Thunder-based.
Living Fabric: All Fabric-type attacks that this character has, is boosted if the character is at 1/3 HP or less.
Obsessive: If this character misses, he/she gets another turn. This ability only works if a combo attack is initiated.
Own Tempo: The character is immune to confusion.
Serene: Characters with this ability always move last, but are immune to Confusion.
Silken Touch: Contact with this character may put the opponent to sleep. This applies in combat only.
SPACETIME:
The element of space and time.
Strong against: Void; Physical; Anti-matter; Sound; Metal; Blood; Astral; Chaos; Chthonic; Laser; Plasma; Gem; Psychic; Atom; Lunar; Crystal; Hito
Weak against: (to do)
No effect on: (to do)
Immune to: (to do)
Powers up: (to do)

SPACETIME-ELEMENT ABILITIES:
Anti-Rewind: The character is immune to being drained of Experience.
Brain Clock: The character always knows the exact time of day, thus being able to use it to his/her advantage. The character's Magical Attack and Magical Defense stats are also boosted at 2/3 HP.
Compulsive: This character may attack three times. This ability only works if the character joins in a combination attack.
Dimensional Edge: If the character is equipped with an sword, he/she deals double damage. In addition, this character's melee attacks will always be Spacetime-based.
Oblivion Wing: In combat, the character is immune to Darkness and Wind-element attacks. In addition, he/she can attack twice. Outside of combat, it increases the range at which this character can see.
Oxygen Barrier: Characters with this ability can survive in places without oxygen. Allies can enter the barrier as well.
Time Bomb: The character deals damage equal to his/her age multiplied by three. This ability will deal Spacetime damage, but won't be super effective. This ability can be activated in battle at the cost of MP equal to the character's age doubled.
Transcend: Characters with this ability will have their Spacetime-type and Anti-Matter-type attacks boosted in power if they have 1/3 HP left.
PHYSICAL:
The element of physics, or "body".
Strong against: None; Earth; Wind; Ice; Heart; Spirit; Data; Fabric; Physical; Quintessence; Serpentine; Metal; Paper; Fairy; Hope; Squirrel; Cutenes; Crystal
Weak against: (to do)
No effect on: (to do)
Immune to: Paper
Powers up: (to do)

PHYSICAL-ELEMENT ABILITIES:
Anger Point: If the character takes damage from a Critical Hit, the character's Attack stat is doubled for the rest of the battle.
Compulsive: This character may attack three times. This ability only works if the character joins in a combination attack.
Guts: Increases all offensive stats when the character is afflicted with a status ailment.
Inner Focus: Increases the speed of the character when the character flinches.
Obsessive: If this character misses, he/she gets another turn. This ability only works if a combo attack is initiated.
Punching Bag: This character deals more damage to enemies if he/she is not equipped with a weapon. In addition, all of his/her attacks cause stunning.
Rage: Increases all offensive stats of the character if an allied character is killed.
Steadfast: The character is immune to Flinching. The character's Physical-based attacks are also boosted in power if the character has 1/3 HP remaining. This character also deals more damage with weapons in the Unarmed category.
« Last Edit: January 18, 2014, 09:33:11 am by KarjamP »
Dragon Riders Planning Forums Navigation:
Forum Links: Chess / Pokémon / Forum Games / Contests / Video Gaming / Hang-Out (thread)
Other Fora: Vresun: Ciraian Ruins Forums / Symforá GX Forums