Author Topic: Tome of the Elements  (Read 238 times)

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Offline Shane

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Re: Tome of the Elements
« on: August 10, 2013, 10:25:22 pm »
TOME OF THE ELEMENTS
Page 7: Elements and Abilities (Part 5)

QUINTESSENCE:
The element of quintessence.
Strong against: Fire; Water; Earth; Wind; Nature; Serpentine; Anti-matter; Chaos; Pizza; Chthonic; Gem; Psychic; Atom; Crystal
Weak against: (to do)
No effect on: (to do)
Immune to: Aura
Powers up: Quintessence

QUINTESSENCE-ELEMENT ABILITIES:
Aether Status: The character is immune to all negative and positive status effects.
Elemental Chaos: The character's attacks will either be Fire, Water, Earth or Wind-element. Each has a 20% chance of occuring.
Elemental Fury: The character's attacks may set foes on fire, paralyze foes, freeze foes, or air-toss them at random. Each has a 20% chance of occurring.
Elemental Hope: The character has a chance to resist the On Fire, Paralysis, Frozen and Air-Toss status effects at random. Each has a 20% chance of being completely nullified, and a 60% chance of having a halved effect.
Elemental Star: The party's attacks may set foes on fire, paralyze foes, freeze foes, or air-toss them at random. Each has a 20% chance of occurring. However, this applies to enemies as well.
Fifth Defense: The character is immune to Fire, Water, Earth, Wind and Quintessence. However, the character loses his/her immunity to Aura and all other resistances.
Five Chances: At full HP, characters deal triple damage with this ability. At 4/5 HP, the character deals double damage. At 3/5 HP, the character deals 1.5x damage extra. At 2/5 HP, characters deal normal damage. At 1/5 HP, the characters deal half their normal damage. This only applies to moves, however.
Quintessence Sky: The character's Quintessence-type attacks are boosted in power at 1/3 HP.
Quintessential Storm: If this character enters battle, a random weather effect will start.
SERPENTINE:
The element of serpents.
Strong against: Light; Nature; Heart; Fabric; Physical; Blood; Chaos; Fairy; Hope; Psychic; Cuteness; Truth; Hito
Weak against: (to do)
No effect on: (to do)
Immune to: Poison
Powers up: (to do)

SERPENTINE-ELEMENT ABILITIES:
Fang Summoning: This character can summon a snake. The snake will share his/her summoner's stats. The summoned snake disappears at the end of combat.
Guts: Increases all offensive stats when the character is afflicted with a status ailment.
Moxie: The character gains a boost to Magical Attack if he/she defeats a foe.
Shed Skin: The character has a 30% chance of curing itself of a status ailment.
Slippery: The character has gains a 30% chance of evading an attack. Attacks that hold the character are negated.
Super Luck: The character scores Critical Hits more often than normal.
Swarm Scale: The character's Serpentine-based attacks are powered up if the character has 1/3 HP left.
Venomous Counter: This ability allows the character to immediately counterattack with a normal attack. This ability has a 30% chance of triggering and may inflict the Poison status effect.
ANTI-MATTER:
The element of anti-matter. Under normal circumstances, Anti-matter is effective against all other elements, but characters with this element get a massive penalty to Agility, Strength and Attack.
Strong against: (to do)
Weak against: (to do)
No effect on: (to do)
Immune to: (to do)
Powers up: (to do)

ANTI-MATTER-ELEMENT ABILITIES:
Anti-Rewind: The character is immune to being drained of Experience.
Inner Focus: Increases the speed of the character when the character flinches.
Oxygen Barrier: Characters with this ability can survive in places without oxygen. Allies can enter the barrier as well.
Oxygen Drain: Characters with this ability can survive in places without oxygen. However, areas with oxygen will lose oxygen as well. Characters with Oxygen Barrier as an ability will be immune.
Super Luck: The character scores Critical Hits more often than normal.
Transcend: Characters with this ability will have their Spacetime-type and Anti-Matter-type attacks boosted in power if they have 1/3 HP left.
Void Zone: No character can be afflicted with a status effect during battle if a character has this ability. However, this character will skip every second turn in combat.
Weatherproof: This character is immune to weather effects.
SOLAR:
The element of solar.
Strong against: Water; Darkness; Ice; Poison; Nature; Void; Heart; Data; Fabric; Physical; Serpentine; Anti-matter; Metal; Blood; Astral; Paper; Pizza; Fairy; Hope; Squirrel; Chthonic; Psychic; Gem; Atom; Cuteness; Oil; Hito
Weak against: (to do)
No effect on: Fire
Immune to: Ice
Powers up: (to do)

SOLAR-ELEMENT ABILITIES:
Annihilation Burst: If the character is equipped with a gun, he/she deals double damage. In addition, this character's ranged attacks will always be Explosion-based.
Flare Absorb: Any Fire-element attacks will do no damage, instead healing the character's HP and curing him/her of status ailments.
Meltdown: The character can use this ability outside of combat to melt metal items. This will turn such an item into coins.
Shining Skin: The character's Solar-type techniques are boosted in power at 1/3 HP.
Solar Skin: The character blinds foes on contact. This applies in battle only.
Sunburst: This character can hide once per turn at the cost of 50 MP. When he/she comes out of hiding, he/she can't use this ability, instead blinding all enemies.
Sunlight: At day, if the character has this ability, the sun will shine harshly, increasing the offensive stats of Fire, Solar, Light, Explosion, Nature and Serpentine-type attacks. It weakens Darkness, Ice, Water, Metal, Paper, Blood, Lunar and Oil-type attacks, however.
Telepathy: The character cannot be harmed by his/her allies.
ILLUSION:
The element of illusions.
Strong against: Light; Darkness; Nature; Void; Heart; Spirit; Magic; Summoning; Physical; Quintessence; Serpentine; Aura; Blah; Paper; Astral; Fairy; Squirrel; Hope; Psychic; Cuteness; Truth; Hito-Fille, Hito-Garçon
Weak against: (to do)
No effect on: (to do)
Immune to: Blood
Powers up: (to do)

ILLUSION-ELEMENT ABILITIES:
Analytic: The character instantly identifies one unidentified foe in combat, recording its full stats in the Bestiary. This ability can only be used once per battle and if the party has a Bestiary.
Big Mistake: The character can create a clone at will. If the clone takes damage, it will explode, dealing Explosion-based damage to the enemy that caused the damage before dealing Illusion-based damage. This will always deal two hits and cannot be dodged.
False Copy: Contact with the character may cause confusion.
Moxie: The character gains a boost to Magical Attack if he/she defeats a foe.
Secrecy: The character gains a boost in power to his/her Illusion-type techniques if he/she has 1/3 HP left.
Wheel of Destiny: At the end of battle, there's a 25% chance of gaining double XP, and a 50% chance of gaining doubled rewards in combat. Key Items won't be doubled.
Wheel of Fate: At the end of battle, there's a 25% chance of gaining double money, double Magic Coins, double Special Coins, or gaining double items. Key Items won't be doubled.
Wheel of Justice: At the start of battle, there's a 10% chance of causing Sudden Death to an enemy, and a 30% chance of inflicting a random status effect.
« Last Edit: January 18, 2014, 09:34:00 am by KarjamP »
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