Author Topic: Tome of the Elements  (Read 238 times)

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Re: Tome of the Elements
« on: August 10, 2013, 10:28:03 pm »
TOME OF THE ELEMENTS
Page 8: Elements and Abilities (Part 6)

AURA:
The element of aura, or "force". People with this element always has the Sense Aura move.
Strong against: None; Earth; Light; Darkness; Ice; Void; Heart; Spirit; Data; Physical; Aura; Sound; Metal; Blah; Astral; Pizza; Paper; Chaos; Chthonic; Hope; Squirrel; Gem; Psychic; Atom; Crystal; Hito
Weak against: (to do)
No effect on: Fairy; Cuteness; Truth
Immune to: Atom
Powers up: Physical; Laser; Plasma

AURA-ELEMENT ABILITIES:
Analytic: The character instantly identifies one unidentified foe in combat, recording its full stats in the Bestiary. This ability can only be used once per battle and if the party has a Bestiary.
Aura Boost: The character's Aura-type moves are powered up at 1/3 remaining HP.
Close Combat: If this character participates in a combo, his/her attacks will be extended in length, dealing even more damage.
Eye of Truth: If an enemy clones itself, this ability will activate and such enemies will be marked as "Clones" in battle, instead of being exactly the same. This ability, when active, deals 15 damage per turn to the character, however.
Force Hurricane: A hurricane of aura surrounds the character, protecting him/her from status effects. Positive and negative status effects are both negated for this character.
Inner Focus: Increases the speed of the character when the character flinches.
Nice Try: This ability allows the character to immediately counterattack with a normal attack. This ability has a 30% chance of triggering.
Telepathy: The character cannot be harmed by his/her allies.
SOUND:
The element of sound.
Strong against: Water; Wind; Ice; Nature; Heart; Data; Thunder; Magic; Summon; Serpentine; Metal; Blah; Chaos; Paper; Astral; Fairy; Psychic; Atom; Crystal; Hito
Weak against: (to do)
No effect on: Truth
Immune to: Truth
Powers up: (to do)

SOUND-ELEMENT ABILITIES:
Amplify: The character's Sound-type moves are boosted in power at 1/3 HP.
Bat Summon: The character summons a bat. In combat, the bat counts as an equipped Accessory that increases all stats of this character by 5. Out of combat, there's a 10% chance of obtaining a random item. The summoned bat remains for two battles before disappearing.
Echo Location: The character doesn't suffer a penalty to accuracy when blinded. It is also useful in dark locations where the character can use sound to "see" his/her surroundings without light.
Fanfare: The character gains a boost to Attack if he/she defeats a foe, and all allies gain HP equal to half the amount of damage dealt to the enemy before it died. This ability will fail if it is the last enemy remaining.
Loud: Increases the chances of running into a monster. However, contact with this character may cause bleeding. In addition, all allies gain a +5 stat boost for five turns.
Soundproof: The character is immune to Sound-type moves.
Super Luck: The character scores Critical Hits more often than normal.
Supersonic: The character's agility increases by 1 point for every 5 points of HP lost. The character's agility resets at the end of battle, however.
METAL:
The element of metal.
Strong against: Wind; Light; Darkness; Ice; Nature; Heart; Spirit; Data; Magic; Fabric; Serpentine; Illusion; Blah; Blood; Astral; Poison; Fairy; Hope; Squirrel; Cuteness; Truth; Crystal; Hito
Weak against: (to do)
No effect on: Laser
Immune to: Poison; Nature
Powers up: (to do)

METAL-ELEMENT ABILITIES:
Dazzle: If there is a Solar-element character in the party, this character will blind all enemies in combat automatically. This also works if the sun is shining brightly.
Fireproof: The character is immune to Fire.
Heavy Metal: The character's weight is doubled.
Light Metal: The character's weight is halved.
Nice Try: This ability allows the character to immediately counterattack with a normal attack. This ability has a 30% chance of triggering.
Rough Skin: Contact with the character inflicts damage equal to the character's level multiplied by the Attack stat of the character divided by 2.
Shiny: The character has a 25% chance to blind an opponent on contact.
Tough: All attacks that would be Super Effective instead deal normal damage to the character.
EXPLOSION:
The element of explosions, or gunpowder.
Strong against: Earth; Light; Darkness; Ice; Nature; Heart; Spirit; Data; Summoning; Fabric; Physical; Serpentine; Solar; Illusion; Aura; Sound; Metal; Blah; Blood; Paper; Pizza; Fairy; Chthonic; Hope; Squirrel; Gem; Psychic; Cuteness; Lunar; Oil; Truth; Crystal; Hito
Weak against: (to do)
No effect on: Atom
Immune to: (to do)
Powers up: (to do)

EXPLOSION-ELEMENT ABILITIES:
Anger Point: If the character takes damage from a Critical Hit, the character's Attack stat is doubled for the rest of the battle.
Annihilation Burst: If the character is equipped with a gun, he/she deals double damage. In addition, this character's ranged attacks will always be Explosion-based.
Calamity Drive: If the character is equipped with an axe, he/she deals double damage. In addition, this character's melee attacks will always be Thunder-based.
Detonate: The character can pay 10% of his/her HP to deal twice as much damage to an opponent.
Explosive Counter: This ability allows the character to immediately counterattack with a normal attack. This ability has a 30% chance of triggering and may inflict the Stunned status effect.
No Boom: The character is immune to Explosion. However, the character can't use Explosion-type attacks if he/she falls under 50% of his/her HP.
Raw Power: At 1/3 HP, the character's Explosion-type moves are boosted.
Vengeance: If this character dies, all opponents die as well. This can only be used during battle, and if there is at least one or more ally who is still alive.
BLAH:
The element of randomness, or "Blah". All techniques used by Blah-element characters will instead be of a random element under normal circumstances. All Blah-elemental attacks have a chance to cause confusion.
Strong against: None; Heart; Spirit; Data; Magic; Illusion; Aura; Astral; Fairy; Psychic; Cuteness; Truth; Hito-Fille, Hito-Garçon
Weak against: (to do)
No effect on: (to do)
Immune to: (to do)
Powers up: (to do)

BLAH-ELEMENT ABILITIES:
Anger Point: If the character takes damage from a Critical Hit, the character's Attack stat is doubled for the rest of the battle.
Close Combat: If this character participates in a combo, his/her attacks will be extended in length, dealing even more damage.
Literal Minded: The character loses their ability to have their techniques change element randomly, and powers up all Blah-based attacks at 1/3 HP. Time to get serious now.
Moody: Every turn, one stat is lowered and another stat is raised.
Randomize: The character's ability changes randomly every turn. It resets to "Randomize" at the end of every battle.
Supersonic: The character's agility increases by 1 point for every 5 points of HP lost. The character's agility resets at the end of battle, however.
Weird: The character has a 25% chance to confuse an opponent on contact.
Wheel of Destiny: At the end of battle, there's a 25% chance of gaining double XP, and a 50% chance of gaining doubled rewards in combat. Key Items won't be doubled.
« Last Edit: January 18, 2014, 09:34:58 am by KarjamP »
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