Author Topic: Tome of the Elements  (Read 604 times)

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Re: Tome of the Elements
« on: August 10, 2013, 10:30:39 pm »
TOME OF THE ELEMENTS
Page 9: Elements and Abilities (Part 7)

BLOOD:
The element of blood.
Strong against: Water; Light; Nature; Heart; Spirit; Magic; Summon; Fabric; Physical; Aura; Blah; Paper; Pizza; Hope; Psychic; Cuteness
Weak against: (to do)
No effect on: Crystal
Immune to: (to do)
Powers up: (to do)

BLOOD-ELEMENT ABILITIES:
Annihilation Burst: If the character is equipped with a gun, he/she deals double damage. In addition, this character's ranged attacks will always be Explosion-based.
Bloody Rage: The character's Blood-type techniques are boosted in power if the character has 1/3 HP left.
Doomed Blade: If the character is equipped with a dagger, he/she deals double damage. In addition, this character's melee attacks will always be Blood-based.
Edgy: Contact with the character may cause severe bleeding.
Immunity: The character is immune to poison.
Moxie: The character gains a boost to Magical Attack if he/she defeats a foe.
Nerve Edge: If the character is equipped with two daggers, he/she deals double damage. In addition, this character's melee attacks will always be Poison-based and has a 5% chance of inflicting sudden death.
Silver Blood: Werecreatures coming into contact with this character will take damage equal to the damage they deal.
CHAOS:
The element of chaos. Under normal circumstances, it is effective to all other elements, however, Chaos-element characters are prone to wild status effects. They will get random status effects, even Sudden Death. In addition to this, they have a penalty to their Agility and Magical Attack.
Strong against: Light; Darkness; Spacetime; Void; Illusion; Data; Summon; Fairy; Hope; Psychic; Truth; Hito
Weak against: (to do)
No effect on: (to do)
Immune to: Chthonic
Powers up: (to do)

CHAOS-ELEMENT ABILITIES:
Chaotic Fury: At 1/3 HP, the character's Chaos-type moves are boosted in power.
Doomed Blade: If the character is equipped with a dagger, he/she deals double damage. In addition, this character's melee attacks will always be Blood-based.
Moody: Every turn, one stat is lowered and another stat is raised.
Nerve Edge: If the character is equipped with two daggers, he/she deals double damage. In addition, this character's melee attacks will always be Poison-based and has a 5% chance of inflicting sudden death.
Nerve Gas: This character may inflict Sudden Death with every attack. In addition, allies and enemies have a 5% chance of being inflicted with Sudden Death every turn unless they have an air supply. If there's no party member with Oxygen Barrier as an ability, this ability is negated.
Shadow Sky: This character can change the time of day to night. It is negated when there's a Light-type character or opponent in the area, however.
Super Luck: The character scores Critical Hits more often than normal.
Unchanging: The character's wild status effect changes are negated. However, the character's Chaos-element attack will only be super effective against Light, Darkness, Spacetime, Void, Illusion, Data, Summon, Fairy, Hope, Psychic, Truth and Hito. The penalty to Magical Attack and Agility is also removed.
PAPER:
The element of paper.
Strong against: Earth; Poison; Void; Heart; Spirit; Summon; Fabric; Illusion; Blah; Blood; Paper; Cuteness; Squirrel
Weak against: (to do)
No effect on: Lunar; Crystal
Immune to: (to do)
Powers up: (to do)

PAPER-ELEMENT ABILITIES:
Anger Point: If the character takes damage from a Critical Hit, the character's Attack stat is doubled for the rest of the battle.
Immunity: The character is immune to poison.
Origami: Increased the power of Paper-type moves if the character reaches 1/3 HP.
Paper Cut: Contact with the character may cause bleeding.
Paper of Variety: One of the character's stats are randomly exchanged with other stats in every battle.
Sphere of Distrust: A character with this ability gains a boost in stats if his/her Trust is under 100.
Sphere of Trust: A character with this ability gains a boost in stats if his/her Trust is above 100.
Super Luck: The character scores Critical Hits more often than normal.
ASTRAL:
The element of the stars.
Strong against: Fire; Water; Earth; Wind; Poison; Ice; Nature; Void; Spacetime; Illusion; Blood; Paper; Pizza; Sound; Physical; Data; Serpentine; Laser; Plasma; Chthonic; Atom; Crystal
Weak against: (to do)
No effect on: (to do)
Immune to: Solar; Light; Darkness; Lunar
Powers up: (to do)

ASTRAL-ELEMENT ABILITIES:
Dark Skies: The character's Astral-type moves are boosted in power at night. However, their defense is lowered and they lose their immunity to Darkness and Light.
Illuminate: At night, the character is surrounded with a bright light. It increases the chances of randomly encountering foes who aren't weak to Light, and weakens all characters and opponents who are weak to Light.
Love Charm: This character's attacks may cause infatuation. In addition, this character is immune to infatuation.
Shadow of the Stars: The character is invisible at the start of combat for five turns or until the character uses a move, casts a spell, or attacks. This only applies in battles against foes that can't see or otherwise sense invisible beings.
Shadow Sky: This character can change the time of day to night. It is negated when there's a Light-type character or opponent in the area, however.
Star Counter: This ability allows the character to immediately counterattack with a normal attack. This ability has a 30% chance of triggering and may raise the character's Magical Attack and Magical Defense stats.
Starlight: The character's Astral-type moves are boosted in power, but only when the character reaches 1/3 HP.
Synchronize: If this character gets afflicted with a status effect, the one who caused it will also get afflicted by it.
PIZZA:
The element of pizza. However, characters under level 25 with this element will always suffer from the Confusion status effect, even if they have immunity to confusion.
Strong against: Fire; Water; Earth; Wind; Paper; Pizza; Nature; Void; Blah; Metal; Laser; Plasma; Hope; Psychic; Cuteness
Weak against: (to do)
No effect on: (to do)
Immune to: (to do)
Powers up: Hito

PIZZA-ELEMENT ABILITIES:
Crunchy: Eating any food outside of combat will fully heal this character.
Horrible Luck: The character scores Critical Hits less often than normal. However, he/she has a 75% chance of always inflicting heavy damage.
Nigh-Invulnerable: Any attack that is not Super Effective will only deal 1 point of damage. However, the character's max HP and stats are halved.
Own Tempo: The character is immune to confusion.
Poison Skin: Contact with this character may inflict poison. In addition, this character is immune to poison, and can safely eat rotten food and such.
Taste Sensation: Pizza-type moves are boosted in power at 1/3 HP.
Tasty Counter: This ability allows the character to immediately counterattack with a normal attack. This ability has a 30% chance of triggering and may inflict the Air-Toss status effect.
Tough: All attacks that would be Super Effective instead deal normal damage to the character.
« Last Edit: January 18, 2014, 09:36:08 am by KarjamP »
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