Author Topic: Tome of the Elements  (Read 572 times)

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Re: Tome of the Elements
« on: August 10, 2013, 10:34:57 pm »
TOME OF THE ELEMENTS
Page 10: Elements and Abilities (Part 8)


FAIRY:
The element of the fair folk.
Strong against: Fairy; Ice; Heart; Spirit; Data; Magic; Summon; Physical; Blood; Paper; Astral; Pizza; Chthonic; Psychic; Gem; Squirrel; Cuteness; Truth; Hito
Weak against: (to do)
No effect on: Hope
Immune to: (to do)
Powers up: (to do)

FAIRY-ELEMENT ABILITIES:
Cute Charm: Contact with the character may cause infatuation.
Fairy Power: Raises the power of all Fairy-type moves at 1/3 HP.
Impure Heart: The character takes zero damage from Darkness-type attacks, instead being healed by it.
Iron Gem: Metal-type moves deal normal damage to this character. The character also gains a boost to max HP.
Party Animal: All allies, including this character, gets the Energetic status effect at the start of combat. This status effect lasts for five turns.
Pure Heart: The character takes zero damage from Light-type attacks. Instead, it heals them.
Synchronize: If this character gets afflicted with a status effect, the one who caused it will also get afflicted by it.
Tiny: Has a high probability to dodge attacks, but deals less damage.
LASER:
The element of lasers.
Strong against: Light; Darkness; Ice; Poison; Nature; Void; Heart; Spirit; Data; Magic; Summon; Fabric; Physical; Serpentine; Illusion; Metal; Paper; Fairy; Chthonic; Hope; Squirrel; Gem; Atom; Cuteness; Truth; Crystal; Hito
Weak against: (to do)
No effect on: Plasma
Immune to: Plasma
Powers up: (to do)

LASER-ELEMENT ABILITIES:
Laser Charge: At 1/3 HP, all Laser-type moves are boosted in power.
Laser Sight: All attacks have a higher accuracy than usual.
Laser Spin: Every attack has a chance to cause confusion to the target or the character.
Laser Storm: When using a normal attack, all enemies will be hit. However, the character takes Super Effective damage from all other elements except Plasma.
Pure Heart: The character takes zero damage from Light-type attacks. Instead, it heals them.
Shadow Laser: A large laser that hits all enemies dealing Darkness damage. This can be used in combat at the cost of 50 MP, SMP and HP. It also temporarily doubles the party's defense stats.
Sky Laser: The character can attack twice per turn. The first attack will always deal Laser-element damage, while the second attack will always deal Wind-element damage. The second attack is cancelled when the character is inflicted with a status ailment, or has less than 50% HP left.
Synchronize: If this character gets afflicted with a status effect, the one who caused it will also get afflicted by it.
CHTHONIC:
The element of nether, which is also known as the chthonic element. Under normal circumstances, it is effective against everything, but Chthonic-element character have a massive penalty to all their stats except Intelligence, Stealth and Magical Defense.
Strong against: Light; Ice; Magic; Heart; Spirit; Hope; Fairy; Squirrel; Cuteness; Illusion; Truth; Hito
Weak against: (to do)
No effect on: (to do)
Immune to: (to do)
Powers up: (to do)

CHTHONIC-ELEMENT ABILITIES:
Deadly Gas: Everyone in battle has a chance to get poisoned if this character participates. The character is immune to Poison, however. If friends and foes have an oxygen supply, they won't be poisoned.
Miasma: Everyone in battle has a chance to get confused if this character participates. The character is immune to Confusion, however. If friends and foes have an oxygen supply, they won't be confused.
Nether Drain: All Chthonic-type moves are boosted in power at 1/3 HP.
Netherworld Minions: For every party character that is unconscious or dead, the character will summon a random monster on the character's side. If the character with this ability is unconscious or dead, this ability won't activate. The monsters will retain their element(s) and abilities and will have the same stats as the character with this ability, if the character is stronger than the monster. In addition, the monster will be immune to Chthonic-element attacks.
Nerve Gas: This character may inflict Sudden Death with every attack. In addition, allies and enemies have a 5% chance of being inflicted with Sudden Death every turn unless they have an air supply. If there's no party member with Oxygen Barrier as an ability, this ability is negated.
Noxious Gas: Everyone in battle has a chance to fall asleep if this character participates. The character is immune to Sleep, however. If friends and foes have an oxygen supply, they won't fall asleep.
Regret: This character is no longer Super Effective against all types, instead dealing Super Effective damage to Light, Ice, Magic, Heart, Spirit, Hope, Fairy, Squirrel, Cuteness, Illusion, Truth and Hito. However, the penalty to their stats is removed.
Tear Gas: Everyone in battle has a chance to start crying if this character participates. The character is immune to Crying, however. If friends and foes have an oxygen supply, they won't be crying because of the ability... although they may still cry because of hayfever.
PLASMA:
The element of plasma.
Strong against: Light; Darkness; Ice; Nature; Void; Heart; Spirit; Data; Magic; Summon; Fabric; Physical; Serpentine; Anti-matter; Illusion; Metal; Paper; Fairy; Chthonic; Hope; Squirrel; Gem; Atom; Cuteness; Truth; Crystal; Hito
Weak against: (to do)
No effect on: Laser
Immune to: Laser
Powers up: (to do)

PLASMA-ELEMENT ABILITIES:
Bright: Anything targeting this character has a chance of being blinded, if it has eyes.
Dark Plasma: A large plasma blast that hits all enemies dealing Darkness damage. This can be used in combat at the cost of 25 MP, SMP and HP. It also temporarily halves the party's defense stats.
Impure Heart: The character takes zero damage from Darkness-type attacks, instead being healed by it.
Lock-On: After activating this ability, the next attack will not miss. This ability requires a cost of 25 HP to activate.
Plasma Power-Up: All Plasma-type moves are powered up if the character reaches 1/3 HP.
Plasma Shadow: If there are less than 6 characters in the party, this ability will automatically create Plasma-element clones of other characters in the party, which disappear at the end of battle. During the battle the ability is activated, the character's agility stat decreases by 5 points.
Plasma Storm: When using a normal attack, all enemies will be hit. However, the character takes Super Effective damage from all other elements except Laser.
Plasma Strike: The character can attack twice per turn. The first attack will always deal Plasma-element damage, while the second attack will always deal Thunder-element damage. The second attack is cancelled when the character is inflicted with a status ailment, or has less than 50% HP left.
HOPE:
The element of Hope. The person who discovered it was Hope Wilson, the first mayor of Ashlight City.
Strong against: None; Light; Darkness; Void; Illusion; Aura; Blah; Blood; Paper; Chthonic; Hope; Squirrel; Psychic; Hito
Weak against: (to do)
No effect on: Atom; Truth
Immune to: (to do)
Powers up: Cuteness

HOPE-ELEMENT ABILITIES:
Crunchy: Eating any food outside of combat will fully heal this character.
Elemental Hope: The character has a chance to resist the On Fire, Paralysis, Frozen and Air-Toss status effects at random. Each has a 20% chance of being completely nullified, and a 60% chance of having a halved effect.
Hope-Filled: Hope-type attacks are powered up at 1/3 HP.
Impure Heart: The character takes zero damage from Darkness-type attacks, instead being healed by it.
Love Charm: This character's attacks may cause infatuation. In addition, this character is immune to infatuation.
Loving Life: The character regenerates 20HP per turn multiplied by their level, in combat only. This ability is negated when the character has more than 25% HP remaining, and if there are only two or less enemies in combat.
Own Tempo: The character is immune to confusion.
Pure Heart: The character takes zero damage from Light-type attacks. Instead, it heals them.
« Last Edit: January 18, 2014, 09:29:39 am by KarjamP »
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