Author Topic: Tome of the Elements  (Read 238 times)

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Re: Tome of the Elements
« on: September 06, 2013, 07:46:12 am »
TOME OF THE ELEMENTS
Page 12: Elements and Abilities (Part 10)


LUNAR:
The element of lunar.
Strong against: Water; Ice; Nature; Quintessence; Serpentine; Fairy; Cuteness; Truth
Weak against: (to do)
No effect on: Data; Astral
Immune to: Light; Paper
Powers up: (to do)

LUNAR-ELEMENT ABILITIES:
Bright: Anything targeting this character has a chance of being blinded, if it has eyes.
Frost Absorb: Any Ice-element attacks will do no damage, instead healing the character's HP and curing him/her of status ailments.
Graceful Blade Dance: If the character is equipped with a sword, he/she can attack twice per turn. In addition, this character's melee attacks will always be Lunar-based. This ability is negated if the character is wielding two weapons, or if the character isn't wielding a sword, however.
Illuminate: At night, the character is surrounded with a bright light. It increases the chances of randomly encountering foes who aren't weak to Light, and weakens all characters and opponents who are weak to Light.
Lunar Force: The character's Lunar-type techniques are boosted in power at 1/3 HP.
Moonsong: The character sings a song that makes the moon cry. The moon's tears heal the entire party fully. This can only be used in combat when all characters in the party either have 1/3 HP remaining or are dead.
Serene Grace: Increases the chance to cause status effects.
Telepathy: The character cannot be harmed by his/her allies.
OIL:
The element of oil. Characters of this element take even more damage from Fire-element attacks, however.
Strong against: Water; Blood; Nature; Pizza; Fairy; Squirrel; Hito
Weak against: (to do)
No effect on: (to do)
Immune to: (to do)
Powers up: (to do)

OIL-ELEMENT ABILITIES:
Contamination: Contact with this character may cause poisoning and also cover the attacker in oil.
Oil Clone: If an allied character is knocked out or killed, this character will summon an oil clone. This clone remains in the party, unless all allies are alive or conscious. This ability can only be used if there isn't a clone in the party created by this ability. The clone shares the stats of the dead or unconscious character, takes massive damage from Fire-element attacks, is Oil-elemental, has a random Oil-element ability (except Oil Clone and Oil Spill), and is immune to all poison-related status effects.
Oil Spill: Using this ability, the enemy is covered in oil. This makes it easier for them to catch on fire. It has no effect on Fire-element characters, however.
Oilstorm: If this character enters battle, it will start raining oil. A fatal mistake if there's a Fire-element character in the party or as an enemy; however, victory against Fire-element foes triple XP rewards (unless the characters are under level 10, in which case XP rewards are doubled instead).
Pollution: Water-element characters who enter battle are poisoned at the start of the battle.
Radioactive: This character inflicts random status effects on allies and enemies at the same time. This ability is negated if there is a character with Poison, Chthonic, Gem, Light, Nature or Darkness as an element in the party.
Shed Skin: The character has a 30% chance of curing itself of a status ailment.
Slippery: The character has gains a 30% chance of evading an attack. Attacks that hold the character are negated.
TRUTH:
The element of truth.
Strong against: None; Cuteness; Hito; Truth; Aura; Heart; Spirit; Chaos
Weak against: (to do)
No effect on: Data; Sound
Immune to: Aura; Sound; Hope
Powers up: Crystal

TRUTH-ELEMENT ABILITIES:
Critical Failure: When an opponent's Critical Reaction Ability is triggered, this character can spend 25 MP to negate it for the remainder of the battle.
Deduction: Determines the weakness of an enemy at a cost of 100 HP. This ability can only be used once per battle.
Guilty: If the character is equipped with a hammer, he/she can attack three times in one turn, however, he/she will skip two turns. In addition, if the target is weak against Truth-elemental attacks, all attacks from this character will deal double damage to the target. This ability is negated if there are less than three enemies in battle, and also if the character has 1/3 HP remaining.
Honesty: Boosts the character's Truth-element techniques' power if he/she has 1/3 HP left.
Hung Jury: If this character inflicts Sudden Death, his/her Attack is lowered. However, he/she has a greater chance of inflicting Sudden Death if he/she has this ability.
Justice Hearts: This ability can only be used if there's a character in the party with the Heart-element of the opposite gender as the character with this ability. Both these characters can attack twice per turn. However, anyone who attacks them can attack twice in return. In addition, both characters deal Truth and Heart-element damage.
Objection: The character has a 25% chance of attacking twice per turn, and another 25% chance to deal super-effective damage.
The Truth Will Always Come To Light: If there's a Light-element character in the party, this character will always be in a combination attack with that character. However, if the target is of the Truth, Fairy, Astral, Blood, Data, Heart or Light element, this combination attack will miss.
CRYSTAL:
The element of crystal.
Strong against: None; Fire; Water; Earth; Wind; Ice;  Serpentine; Blood; Paper; Gem; Fairy; Hito-Fille
Weak against: (to do)
No effect on: (to do)
Immune to: Blood; Paper; Gem
Powers up: Truth

CRYSTAL-ELEMENT ABILITIES:
Clarity: The character's Crystal-element techniques are boosted in power if he/she has 1/3 HP remaining.
Dazzle: If there is a Solar-element character in the party, this character will blind all enemies in combat automatically. This also works if the sun is shining brightly.
Mana Shield: Any damage the character takes is instead drained from his/her MP. In other words, the character loses MP instead of HP. This ability is disabled if the character's MP reaches 0.
Pure Heart: The character takes zero damage from Light-type attacks. Instead, it heals them.
Reflective: If this character is the target of a spell, it is reflected back to the caster. This includes healing spells, however.
Rough Skin: Contact with the character inflicts damage equal to the character's level multiplied by the Attack stat of the character divided by 2.
Shiny: The character has a 25% chance to blind an opponent on contact.
Tough: All attacks that would be Super Effective instead deal normal damage to the character.
HITO:
The element of people. It is the most unique element, as it changes depending on the gender of those with this element. The Hito element can be split up into three categories: Hito-Fille, Hito-Garçon and Hito-Mystère. Hito-Fille can only be used by female characters, while Hito-Garçon can only be used by male characters. Hito-Mystère is only usable by characters who are neither male or female. Each has its own weaknesses and strengths, too. Note: if, in some way, a character's gender is changed by magic, the Hito-element will also change.

HITO-FILLE:
Only female characters can use Hito-Fille as an element.
Strong against: Hito-Garçon; Hito-Mystère; Magic; Heart; Spirit; Quintessence; Illusion; Astral; Gem; Cuteness
Weak against: (to do)
No effect on: Thunder
Immune to: Magic; Fabric
Powers up: (to do)

HITO-FILLE-ELEMENT ABILITIES:
Cute Charm: Contact with the character may cause infatuation.
Fashion Sense: If the character wears specific clothing and battles in certain areas, something good may happen.
Femme Fatale: If the character is equipped with two daggers, she can attack twice per turn. In addition, her attacks will always poison the enemy, unless it is immune. This ability is negated if the character is wielding one dagger and not two.
Fille Fatale: If the character is equipped with a dagger, she can attack twice per turn. In addition, her attacks will always poison the enemy, unless it is immune. This ability is negated if the character is wielding two daggers and not one.
Girl Power: For each female character in the party, all females gain a bonus to their Magical Attack, Magical Defense and Intelligence stats.
Kiss of Life: If an allied character is dead for less than three turns, this ability can be activated. The dead character may be revived. This ability can only be used on male characters.
Maiden's Fury: Powers up all techniques of the Hito-Fille element, should the character's HP reach 1/3 or less.
Seductress: All attacks on this character has a small chance of causing infatuation, be it magical attacks, ranged attacks or otherwise. This only works on male characters and enemies.

HITO-GARÇON:
Only male characters can use Hito-Garçon as an element.
Strong against: Hito-Fille; Hito-Mystère; Physical; Serpentine; Squirrel; Data; Metal
Weak against: (to do)
No effect on: Thunder
Immune to: Fabric; Hito-Garçon
Powers up: (to do)

HITO-GARÇON-ELEMENT ABILITIES:
Ally Cover: If a character has this ability, he takes blows that are meant for his allies. This ability is negated if the character has less than 25% of his HP remaining.
Anger Point: If the character takes damage from a Critical Hit, the character's Attack stat is doubled for the rest of the battle.
CPR: If an allied character is dead for less than three turns, this ability can be activated. The dead character may be revived. This ability can only be used on female characters.
Fashion Sense: If the character wears specific clothing and battles in certain areas, something good may happen.
Guts: Increases all offensive stats when the character is afflicted with a status ailment.
Guy Power: For each male character in the party, all males gain a bonus to their Attack, Defense and Strength stats.
Huge Power: Once the character's HP reaches 1/3, all Hito-Garçon elemental techniques are powered up.
Rage: Increases all offensive stats of the character if an allied character is killed.

HITO-MYSTÈRE:
Only genderless characters, or characters with unknown genders, can use Hito-Mystère as an element.
Strong against: Hito; Heart; Spirit; Data; Blah; Physical; Chaos; Astral; Solar; Lunar; Crystal
Weak against: (to do)
No effect on: Thunder
Immune to: Fabric
Powers up: (to do)

HITO-MYSTÈRE-ELEMENT ABILITIES:
Ambiguity: For each character with unknown genders in the party, all genderless characters gain a bonus to their Agility, Dexterity and Stealth stats.
Close Combat: If this character participates in a combo, his/her attacks will be extended in length, dealing even more damage.
Darkness of the Unknown: All Hito-Mystère element attacks techniques are powered up once the character's HP reaches 1/3. In addition, all normal attacks deal Darkness-element damage.
Fashion Sense: If the character wears specific clothing and battles in certain areas, something good may happen.
Jealousy: Raises all offensive stats of the character if an allied character kills an enemy during a combo that this character participated in. If this ability is activated for the fifth time in battle, all participants in the battle take damage and the character's offensive stats are reset to what it was before the first time this ability was activated.
Nerve Edge: If the character is equipped with two daggers, he/she deals double damage. In addition, this character's melee attacks will always be Poison-based and has a 5% chance of inflicting sudden death.
Rousing Speech: The character can double all stats for five turns. This ability only works in battle if there is a boss enemy.
Wheel of Elements: The character's attacks will always deal damage of a random element, similar to Blah-element characters.
« Last Edit: January 18, 2014, 09:38:41 am by KarjamP »
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