Author Topic: Vresun: Ciraian Ruins?  (Read 391 times)

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Offline Shane

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Vresun: Ciraian Ruins?
« on: January 08, 2014, 10:19:58 pm »
More info when I return; Cave Story can't handle 100+ maps, 100+ songs, 1000+ NPCs with over 100 bosses, etc. so...

Anyway. Team Dragon Rise!
Just a reminder, in short. Anyone wanna take part in this? Or will you wait for more info?
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Offline Shane

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Re: Vresun: Ciraian Ruins?
« Reply #1 on: January 08, 2014, 10:22:21 pm »
Taylor'll like it; there are gas masks. And THAT is part of the plan... ironic, no, that a phobia of mine is part of a plan? :P
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Offline SlasherOmegaUltima - Prince of Rankaros

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Re: Vresun: Ciraian Ruins?
« Reply #2 on: January 10, 2014, 04:42:13 am »
So... A CS Mod? Yeah might be good since I'll learn some stuff.


Im in
Happy Chinese New Year to all of you at DRPF!

Offline Shane

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Re: Vresun: Ciraian Ruins?
« Reply #3 on: January 14, 2014, 02:34:23 pm »
No, CS can't handle this project. :(
100+ maps, songs and over 200 bosses!
Oh, and Kush, you'll like the Quintessence areas, I guess. :P
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Offline SlasherOmegaUltima - Prince of Rankaros

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Re: Vresun: Ciraian Ruins?
« Reply #4 on: January 15, 2014, 11:57:48 am »
Its all mine! MINE! MY AREA! (JK, obviously you guys can help me on some parts where stuff is like, hard :P )
Happy Chinese New Year to all of you at DRPF!

Offline Shane

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Re: Vresun: Ciraian Ruins?
« Reply #5 on: January 15, 2014, 02:04:03 pm »
Elemental Disruption is the Quintessence area in the Chaos World of the ruins. You're the unofficial 13th Dragon Rider. To access the Elemental Planes you need 800 elemental bricks; sounds complicated, right?
Anyone else wanna join in this project?

(note: each "developer" can have one male and one female character, with one element. Ice and Fire is taken by Shane and Kim. :P )


Any thoughts on this, Guys and Gals?
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Offline SlasherOmegaUltima - Prince of Rankaros

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Re: Vresun: Ciraian Ruins?
« Reply #6 on: January 16, 2014, 02:13:49 pm »
Quintessence Yin taken by Soumya and Quintessence Yang taken by me! (Variants of Quintessence exist, I could write more Im too lazy)
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Offline Shane

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Re: Vresun: Ciraian Ruins?
« Reply #7 on: January 16, 2014, 02:31:50 pm »
Um. Sadly, only one character can control a variant...
Sorry.

There are 57 other elements though.
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Offline Shane

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Re: Vresun: Ciraian Ruins?
« Reply #8 on: January 16, 2014, 06:37:42 pm »
Um. Is "Unplanned City" a good name for a city? :P
Also, KarjamP, other forum members, your thoughts on this?

(Taylor wants a maid cafe in this project... um. NO WAY IN THE MILKY WAY!)
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Offline SlasherOmegaUltima - Prince of Rankaros

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Re: Vresun: Ciraian Ruins?
« Reply #9 on: January 17, 2014, 10:48:05 am »
Shoot :/

Ok how about Kush and Aditi (another character I made) with Quintessence and Nature/Plant/Gaia/BulletSeed


Also Shane should know about this I posted it in the DragonRiders/Comments thread.
« Last Edit: January 17, 2014, 10:56:20 am by SlasherOmegaUltima - Prince of Rankaros »
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Offline Shane

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Re: Vresun: Ciraian Ruins?
« Reply #10 on: January 17, 2014, 11:57:03 am »
Nature it is!
Quintessence is now natural. :)
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Offline Polaris

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Re: Vresun: Ciraian Ruins?
« Reply #11 on: January 17, 2014, 12:48:45 pm »
Um, Shane? Maybe you should lower your sights just a little...20 or so areas, 15+ songs, 35 NPCs, and 10 bosses or somewhere in that ballpark are more than enough for a good...whatever this is, and won't take a dedicated team and the rest of your life. :/

Also, the slightly large amount of elements you have means you either need 60 people dedicated with 1 element, combined element areas, or allowing people to use more than one. Or a combination of the last two.

At any rate, I'd rather wait until actual work has started to dedicate myself, but...may I have dibs on the Hope element? (As well as Emotion and Magic if you decide on the last idea, but consider Hope my choice if not.)

Of course, this is assuming you want to make the whole game out of elemental areas...because again, you have a ton of them.
« Last Edit: January 17, 2014, 12:52:45 pm by Polaris »

Offline Shane

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Re: Vresun: Ciraian Ruins?
« Reply #12 on: January 17, 2014, 01:06:52 pm »
... I've gone insane with boredom D:
Anyway... each developer has two characters - a guy and a girl.
30 developers would be a lot though... I'll think about it and hopefully have some idea when I retrn officially.

Though 200 areas, etc. IS a lot. (I think I have less than that planned, though.)
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Offline Shane

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Re: Vresun: Ciraian Ruins?
« Reply #13 on: January 17, 2014, 01:09:29 pm »
Anyway, Hope and Emotion are dibbed. :)
I'll think about it, as I said... so be patient.



...     I'm CRAZYYYYY!
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Offline SlasherOmegaUltima - Prince of Rankaros

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Re: Vresun: Ciraian Ruins?
« Reply #14 on: January 17, 2014, 04:08:12 pm »
Here are pictures of my two characters (Sonic styled) in picture form:
(Obviously I used Gen8 (deviantarter) furry maker)



And also can I change Nature to Fairy? (I read the wrong sentence in my text file -_-)
« Last Edit: January 17, 2014, 04:15:04 pm by SlasherOmegaUltima - Prince of Rankaros »
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Offline Shane

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Re: Vresun: Ciraian Ruins?
« Reply #15 on: January 17, 2014, 07:02:14 pm »
Okay... I'll change it.
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Offline AuroraDash

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Re: Vresun: Ciraian Ruins?
« Reply #16 on: January 18, 2014, 02:42:54 am »
Okay, so I don't know what kind of game it's going to be yet, but I think with 100+ songs it would be a good idea to keep them outside of the game file in a music folder and then load them when they're needed.
☼≡p.e.r.f.e.c.t.i.o.n≡≈≈≡s.e.e.k.e.r≡☼

Offline Shane

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Re: Vresun: Ciraian Ruins?
« Reply #17 on: January 18, 2014, 05:58:12 am »
Aye, in fact doing the same with all the other resources (sprites and tilesets being in two separate folders) sounds like a good idea.

Style is similar to La-Mulana, in that it's a platformer of sorts. Puzzles and such too; most differences are hard to type via phone however...
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Offline SlasherOmegaUltima - Prince of Rankaros

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Re: Vresun: Ciraian Ruins?
« Reply #18 on: January 18, 2014, 08:40:01 am »
We could have one thing, make loads of CS mods, and put them in order for people to play. (Genius Kush is Genius)
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Offline Shane

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Re: Vresun: Ciraian Ruins?
« Reply #19 on: January 18, 2014, 11:07:17 am »
Protagonists are around 32x32 pixels, real-life me is 181 cm and Miia is a pizza. :P
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Offline SlasherOmegaUltima - Prince of Rankaros

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Re: Vresun: Ciraian Ruins?
« Reply #20 on: January 18, 2014, 11:30:03 am »
Too many pizza jokes now, calm down :P
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Offline Shane

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Re: Vresun: Ciraian Ruins?
« Reply #21 on: January 18, 2014, 01:03:13 pm »
Insane with boredom :-\
Also, Pizza's an element here. :))
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Offline SlasherOmegaUltima - Prince of Rankaros

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Re: Vresun: Ciraian Ruins?
« Reply #22 on: January 18, 2014, 02:28:37 pm »
Then change the element for your jokes!
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Offline KarjamP

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Re: Vresun: Ciraian Ruins?
« Reply #23 on: January 18, 2014, 04:15:30 pm »
"Unplanned City" sounds like a tongue-in-cheek name.


Join Dropbox!

(Has Pokémon X)

Offline Shane

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Re: Vresun: Ciraian Ruins?
« Reply #24 on: January 18, 2014, 07:57:04 pm »
It appeared in a 3D-version of this game, in a dream. I didn't plan on adding a city, so... Meaningful Name, perhaps? :P

It gets unlocked when the protagonist gets married, by the way. :))
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Offline Shane

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Re: Vresun: Ciraian Ruins?
« Reply #25 on: January 18, 2014, 08:00:31 pm »
So far, me and Kush are official devteam members; I think I missed a few people though. :(

Also, Erinailsa Town must be built from materials obtained from monsters. And other areas too.
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Offline SlasherOmegaUltima - Prince of Rankaros

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Re: Vresun: Ciraian Ruins?
« Reply #26 on: January 19, 2014, 03:46:49 am »
Yay Im officialy a member!
Happy Chinese New Year to all of you at DRPF!

Offline AuroraDash

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Re: Vresun: Ciraian Ruins?
« Reply #27 on: January 19, 2014, 04:36:36 am »
If it's being done in GML, it'll be a pain to work with externally-loaded tilesets, so perhaps we should just stick to music? Image files are usually much smaller than music files anyway.

One other thing I've been thinking about is, how are we going to coordinate multiple developers, so that the project stays on track?
Here's a setup which might work:
-- There will be a "base version" numbered 0.1. Its source will be available for anyone to modify.
-- People make whatever changes they like as modifications of either the base version or other modifications. These are numbered 0.1.A, 0.1.B, 0.1.C, and so on. These are released as a list of what code and/or files are changed along with a modified version of whatever files were modified.
-- Every couple of weeks, somebody collects all the modifications, adds their changes together, and releases the result as a full source of all the files. This will be numbered 0.2, and it becomes the new base version.
☼≡p.e.r.f.e.c.t.i.o.n≡≈≈≡s.e.e.k.e.r≡☼

Offline Shane

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Re: Vresun: Ciraian Ruins?
« Reply #28 on: January 19, 2014, 10:27:39 am »
That could work, Aurora (Taylor says that's Draconian for "pony" so I take it she's working on that) - though it'd probably be the Dev Team first, and when there's a milestone reached, the source code could be released for all to see? (Random thought.)

Game Maker won't work on my PC for some reason... :(
Yet GM games do.
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Offline Shane

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Re: Vresun: Ciraian Ruins?
« Reply #29 on: January 19, 2014, 10:32:51 am »
Okay, Taylor says TEL chooses Poison and Cuteness... and Taylor says she won't join in... :o
Characters: Crizelda and Matsuri
Both are girls' names... so one dev can have two male characters instead of 1 guy 1 girl.
TEL as a developer... not sure how I feel about that.
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Offline SlasherOmegaUltima - Prince of Rankaros

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Re: Vresun: Ciraian Ruins?
« Reply #30 on: January 19, 2014, 04:09:56 pm »
You should make her an unofficial developer until Taylor and gang return. Who knows what happens in their family of 7-8 kids.
Happy Chinese New Year to all of you at DRPF!

Offline Shane

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Re: Vresun: Ciraian Ruins?
« Reply #31 on: January 19, 2014, 07:30:49 pm »
Oh: 8-bit music/graphics for the Land of History would, well, be historic :))
It's as large as 21 areas with 20 maps each.
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Offline Shane

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Re: Vresun: Ciraian Ruins?
« Reply #32 on: January 19, 2014, 07:31:55 pm »
@Kush: I might do that.

Oh, right. Someone sticky this please?
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Offline Wayne

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Re: Vresun: Ciraian Ruins?
« Reply #33 on: January 19, 2014, 07:43:32 pm »
Done~

Offline Shane

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Re: Vresun: Ciraian Ruins?
« Reply #34 on: January 22, 2014, 07:54:23 am »
thanks, Wayne :)

So... I'll need a map count; I'll do that after my phone's done recharging.

Taylor will like VRESUN, and her sisters probably as well. And her cousin... TEL maybe...
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Offline Kim

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Re: Vresun: Ciraian Ruins?
« Reply #35 on: February 07, 2014, 08:17:32 am »
Taylor'll like it; there are gas masks. And THAT is part of the plan... ironic, no, that a phobia of mine is part of a plan? :P
You're... either really trying to get over your fear, Shane, or you're REALLY trying to make Taylor happy. :o

It appeared in a 3D-version of this game, in a dream. I didn't plan on adding a city, so... Meaningful Name, perhaps? :P

It gets unlocked when the protagonist gets married, by the way. :))
That sounds awesome.
It's Pikachu time

Offline Shane

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Re: Vresun: Ciraian Ruins?
« Reply #36 on: February 07, 2014, 08:51:49 pm »
so holy crap what is this mod about

and you could fit 100+ maps+songs+npcs if you use CS+
Firstly, it's NOT a Cave Story mod, and second, not everyone has CS+. I don't have it at all.
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Offline Kim

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Re: Vresun: Ciraian Ruins?
« Reply #37 on: February 11, 2014, 04:38:26 pm »
Clearly he didn't read the first few posts of the thread
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Offline Yui

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Re: Vresun: Ciraian Ruins?
« Reply #38 on: October 24, 2015, 08:35:51 pm »
Also, the slightly large amount of elements you have means you either need 60 people dedicated with 1 element, combined element areas, or allowing people to use more than one. Or a combination of the last two.
Currently, the project has 120 elements, and each developer has four main characters and a bonus character, or three bonus characters, at the moment.

Not sure if it'll change or anythin', though.

Also: I know I revived this thread, it's just to make it easier to access from the main page of the forums. :P
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